Abraham’s Journey Path
Join path pieces between story locations, then send Abram's household along the finished route.
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How to play
- Look at the start and finish on the route board; older players first order the journey places from their clues.
- Drag path tiles into the gaps and turn pieces when needed to join their openings.
- Choose Try the path, repair any gap and follow the completed journey legs.
Learning through play
Children practise planning a connected route, turning shapes and revising a path after testing it. Passage clues in the older templates add place ordering. The board is a schematic puzzle for discussing Abram’s journey, rather than an exact map.
For Sunday school, homeschool or play at home. Younger children can play alongside an adult.
About the Bible story
God called Abram to leave his country and go to the land God would show him. The path tiles are a planning puzzle, rather than a historical map or a test of Abram’s faith.
Read the Bible story →